Crazy escape room idea

There is an Escape room built in the Opera Theatre, where players had to run through these long corridors, visit rooms of artists, touch different theatre things. The plot was based on a performance players have seen 2–3 days before the game.

Other craze escape room idea was in hospital. Players were in it in at night surrounded with lot of fake zombies. Scary experience in dark, cold environment.   

Other interesting location of escape rooms:

 • Barn with a western town look (Escape Maze, Peterborough, Ontario),

 • Former military complex (Room Escape Amsterdam),

• Old neglected building (Breakroom, Vilnius, Lithuania),

• An old stock exchange building (Sherlocked Mystery Experiences, Amsterdam)

 • An Escape Igloo at a ski resort (Enigmarium Escape Room, Ljubljana, Slovenia, 2015).

 Escape room may be dangerous

Escape rooms as  rule are safe, and even potentially dangerous things like knives, saws or fire are most often fake, so even if you want to harm yourself or others, you can’t do this.

There was an accident with chemical reactive which caused fire in Poland, but the problem was not in escape room itself, but only in negligence of supervisors.

In escape room there is always surveillance and presence of manager staff, so even trouble occurs, you may receive help quickly.

How to create escape room

To create your own escape game, you should follow the next steps:

  1. Decide a theme. Usually, it is taken from famous movies, TV series, books shows.
  2. Create a story. You should think what mission players  need to complete, what roles will they play, what is the reason they are locked in escape room and need to find way out.
  3. Puzzle creation. You need to think which puzzle to use, its duration, quantity, difficulty levels. There should be combination of different puzzles to make escape game more interesting and effective: logical puzzles, mathematical, physical, visual.

Typically there are 10-15 puzzles, 5 minutes for 1 puzzle.

Escape room in Chicago Westchester

Why people start escape room? Survey data

According to the scientific survey, the owners of escape rooms were asked what their inspiration was to start an escape room. About 65% of the survey respondents said that their inspiration came from playing in or learning about another escape room, especially from such famous places as SCRAP from Japan, Parapark in Budapest, Hinthunt in London and Escape the Room in NYC. Their inspiration came from a variety of sources. A few of them were inspired by adventure movies like the Indiana Jones series or horror films like Cube, Saw.More of them were inspired by prior forms of interactive media; exploring these sources paints a more robust history of the escape room phenomenon.

Who plays escape game? Survey

About 37% of groups are groups of players over 21 about 14% of players are families with parents and children, while 19% are groups of players under 21. Corporate clients make up about 19% of the customers for escape rooms, and 11% of groups are couples out on a date. That said, in Asia, the Escape rooms are more likely to attract groups of only younger players (about 36% of users) than groups of adults (25%).

source: Nicholson, S. (2015). Peeking behind the locked door: A survey of escape room facilities.

Theme of escape game.  Survey

Horror themes are more popular in Asia, with 24% of the reported rooms having a Horror theme. The most popular theme in Europe is a specific time and place from the last century, while the rooms from Asia and the Americas are more likely to be set in the modern era. Overall

Modern Era (2000-2015) 25%

Specific place and time (1900-2000) 24%

Other 16%

Specific place and time (1700-1900) 13%

Horror 13%

Fantasy 12%

 Science / Laboratory 12%

Abstract: There is no theme 10%

 Future / Technological 7%

Military 7%

Toy Room 3%

Cartoon/Anime 1%

 Steampunk 1%

Seasonal (Christmas, Halloween, Easter, etc.) 1%  

source: Nicholson, S. (2015). Peeking behind the locked door: A survey of escape room facilities.

Concepts of Escape room

The most common concept was to escape a room, with 16% of the rooms having no other narrative other than “Escape the Room” and 30% of the rooms about escaping a specific place (which would bring a theme into the room). After this primary concept of “Escape something”, the concepts were widely scattered, and can be seen in the table below.

Overall Escape a Specific Unpleasant Place (Dungeon, Prison, Preschool, etc.) 30%

Abstract: There is no overarching narrative other than “Escape the Room” 16%

Investigate a Crime or Mystery 9%

Engage with the supernatural 8%

Solve the Murder 5%

Defuse the explosive device 5%

Be an Adventurer 4%

Gather Intelligence or Espionage 4%

Carry out a Heist 4%

Other 3%

Find the Missing Person 3%

Help Create Something (such as a cure, a potion, etc.) 2%

Military Operations 2%

Free another person or animal 2%

Survive! 1%

source: Nicholson, S. (2015). Peeking behind the locked door: A survey of escape room facilities.